
Hayes told GameSpot that EA decided to ditch Ultimate Team mode for UFC 4 because it doesn't really make sense for a 1v1 fighting game. That might sound surprising, given that the mode is featured in all other EA Sports games and it is known to be a cash cow. Something that UFC 4 won't have, however, is an Ultimate Team mode. Additionally, all of the audio recording work was completed as well. "We haven't yet had an opportunity to test this out and determine whether any additional development work is required to leverage Backward Compatibility, but we hope to see UFC 4 playable on Gen 5 hardware using that feature.ĮA Sports UFC 4 producer Nate McDonald told GameSpot that his team was fortunate that it was able to record all of the motion-capture for the game before the COVID-19 lockdowns hit. "If both consoles support backwards compatibility for Gen 4 games then, presumably, fans will be able to play UFC 4 on their Gen 5 consoles," Hayes told GameSpot.
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The Blitz Battles mode, meanwhile, is described as "fast-paced" and consists of a rapid-fire tournament featuring different rulesets to offer something new each time.ĮA Sports UFC 4 is due out later this year for PS4 and Xbox One, and it's also expected to be playable on the PlayStation 5 and Xbox Series X through backwards compatibility. Players who are successful in earning their title belt will then need to defend it from challengers. And so we thought there's an opportunity to create environments like this that are just cool places to be."įor the online modes, the Online World Championships is an online series where you take your custom-made character and try to become the ultimate fighter across a series of online events. "I'm also a fan of the virality of the old school Kimbo Slice videos, and I'm a fan of martial arts cinema, and all these things exist together for people that are fight fans, broader fight fans. The Backyardįor The Backyard, Hayes told GameSpot it was partially inspired by the popular viral Kimbo Slice videos that showed him fighting people in the streets. Hayes told USGamer that EA had to use audio from Rogan's real-world broadcasts for EA Sports UFC 3 because Rogan "absolutely hates doing voiceover for the game." It's no wonder EA didn't want to work with him for EA Sports UFC 4, even if Rogan remains the main commentator for the UFC in real life.Īs for the new environments, The Backyard is exactly what it sounds like, while Kumite aims to pay tribute to the underground hand-to-hand combat arenas of MMA lore.

The removal of previous commentator Joe Rogan, who calls UFC fights in real life, is no big surprise. On the commentating side, UFC 4 features a new commentary team comprised of former light heavyweight and heavyweight champion Daniel "DC" Cormier and UFC's Jon Anik. It's so much easier to feel you're doing meaningful things, whether it be damage or going for a trip or takedown, or what have you, that we expect it to be a lot more to play a bigger role in from fight to fight." And now it's so much quicker to get into.

It was one of the least popular places to be because it was less intuitive than the grappling experience on the ground. "We know this from gameplay telemetry, we can see how much time is spent in the clinch. "Previously, the clinch game was one of the least popular," he said. "It just makes those facets of the game look more realistic because the animation quality and the responsiveness is better, but then there's also been a benefit in terms of our approach to the clinch game and takedowns has more intuitive elements into it," he said.įor clinches specifically, Hayes said the advancements that EA has made will feel dramatic to players. UFC 4 creative director Brian Hayes told GameSpot that the RPM technology is helping the new game make huge strides in terms of authenticity. These are dependent on how the player physically controls their fighter, along with their fighter's attributes.

For takedowns, UFC 4 makes use of the RPM tech to provide new takedown animations that will include a greater range of outcomes.
